package objects;

import objects.misc.MetodaNiePowinnaBycWywolana;

import com.badlogic.gdx.math.Vector2;

public class Item extends UnrealObject {
	private Vector2 bound;
	
	
	public Item (int id, Vector2 bound) {
		super.id = id;
		this.bound = bound;
	}
	
	public Vector2 getBound(){
		return bound;
	}
	
	
	@Override
	public boolean isPushable() {
		return false;
	}

	@Override
	public Vector2 getMoveVector() {
		throw new MetodaNiePowinnaBycWywolana();
	}

	@Override
	public void doUpdate() {
		
	}

	@Override
	public void setActive(boolean k) {
		super.active = k;
	}

	@Override
	public boolean isActive() {
		return super.active;
	}
}
